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Great question. I want to start by saying that it’s very important that it’s a great game , period, whether for Web2 or Web3. It’s easy to lose track of that. But to answer your question, one simple thing comes to mind. Think about working on a database in a game. Think about, for example, all the items I can collect for my character — my gear, my helmet, my weapon, all that stuff. You have a pretty complex database and it has to provide for all this attribution. If I make a mistake in normal development, you just reset the database and then start over again.